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Shipped Titles Career Games & Projects Console Mobile PC AAA Live Ops 2015 – 2025
02
// Chapter 02  —  Shipped Titles
A Decade of
Shipped Projects.

From AAA console combat to live-ops mobile and AI-driven autoplay — every title on this page is something I shipped, not something I watched. Ten years of production-proven systems across five studios.

Mortal Kombat 1 Khaos Reigns
Mortal Kombat 1
Senior Gameplay Engineer — Combat AI

Shipped base game and DLC on a 50+ person team. Owned combat AI systems end-to-end in Unreal Engine 5 for console platforms.

UE5C++Combat AIConsoleDLC
MK: Onslaught
MK: Onslaught
Combat & Gameplay Lead

Led a team of gameplay engineers developing the game's combat system for a fully autoplay/AI-driven mobile RPG. Designed a custom Blueprint targeting rules engine.

UE4BlueprintGASAIMobile
Mortal Kombat Mobile
Mortal Kombat Mobile
Gameplay Engineer — Live Ops

New fatalities, move sets, combos, buffs and debuffs, and tournament systems in a live-ops environment — C++ and data-driven GAS pipeline.

UE4C++GASLive Ops
Injustice 2 Mobile
Injustice 2 Mobile
Gameplay Engineer — Live Ops

Extended hero abilities, move data, buffs, debuffs, and tournament infrastructure. Reused the modular GAS architecture built across NetherRealm mobile titles.

UE4GASLive OpsMobile
Mafia III DLC
Mafia III DLC
Associate Engineer — Open World AI

Extended AI capabilities to react dynamically to world events — explosions, vehicles, low health, and teammate coordination — creating a more realistic and believable open-world environment.

C++Behavior TreesOpen World AI
Batman: Telltale Series
Batman: Telltale Series
Gameplay Programmer — Combat & AI

Combat and AI systems in a fast-paced episodic pipeline across PC, console, and mobile alongside multiple simultaneous titles.

CombatAIMultiplatform
Minecraft: Story Mode S2
Minecraft: Story Mode S2
Gameplay Programmer — Episodes 4 & 5

Shipped two full episodes across PC, PS4, and mobile with tight delivery cadence and cross-platform requirements.

MultiplatformPCPS4Mobile
Design Home
Design Home
Software Engineer — Gameplay & Tools

Deep Unity UI architecture, memory-saving compression, custom touch layer detection, HLSL shaders, and C++ localization tooling for a top-grossing mobile title.

UnityC#HLSLToolsMobile
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