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Profile About Timothy Matthews Ten Years Chicago, IL Industry Veteran Combat Systems Unreal Engine
Ten Years in the Trenches
A career built on combat systems, shipped titles, and deep Unreal Engine expertise across AAA and mobile platforms.

Timothy Matthews is a gameplay engineer based in Chicago, Illinois, with over ten years of professional experience building the systems that make games feel alive. His career spans some of the most demanding development environments in the industry — from the high-polish combat of Mortal Kombat 1 at NetherRealm Studios to the breakneck episodic pipeline of Telltale Games.

Timothy's deepest expertise lies in combat. He has designed and engineered fight systems across console, mobile, and prototype platforms — including AI-driven autoplay combat for MK: Onslaught, where he led a team of gameplay engineers developing the game's combat system. He developed deep Gameplay Ability System expertise, and mentored engineers on Unreal Engine architecture throughout.

Before NetherRealm, Timothy contributed to Mafia III DLC at Hangar 13, extending AI capabilities to react dynamically to world events for a more realistic open-world environment. He served on Telltale's gameplay team across Batman and Minecraft: Story Mode, delivering multiplatform episodic titles at a demanding cadence.

He is growing toward a principal or lead engineering role — staying hands-on with combat systems while taking on greater architectural ownership, mentoring, and technical direction.

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